AI platform for supporting believable combat in role-playing games
説明
In this paper we present an AI architecture based on multi-agent system and the BDI model to improve character believability during the combat phase of role-playing games.
In this paper we present an AI architecture based on multi-agent system and the BDI model to improve character believability during the combat phase of role-playing games.
収録刊行物
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- ゲームプログラミングワークショップ2014論文集
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ゲームプログラミングワークショップ2014論文集 2014 139-144, 2014-10-31
情報処理学会
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詳細情報 詳細情報について
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- CRID
- 1050574047113723520
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- NII論文ID
- 170000087231
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- 本文言語コード
- en
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- 資料種別
- conference paper
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- データソース種別
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- IRDB
- CiNii Articles