書誌事項
- タイトル別名
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- Virtualization of Play and Video Games Glocalization of Game Space
- アソビ ト ゲーム ノ ヴァーチャルカ : ゲーム クウカン ノ グローカリゼーション
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説明
In this article, we focus on the virtual space of the Internet, in particular on the world of video games, and ask what kind of space it is. Is the space of online games accessible from all over the world globalized or localized? The video game world is generally considered a “level” space by virtue of being built by members with common interests and hobbies. However, as this space is also influenced by society and culture, it may be developing locally or becoming more fragmented. We will analyze these issues: what kind of space is the game space for the player? If there is an equal chance of game space being open to players, in what sense is this possible?
収録刊行物
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- 大阪産業大学人間環境論集
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大阪産業大学人間環境論集 (20), 89-104, 2021-03-31
大阪産業大学学会
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詳細情報 詳細情報について
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- CRID
- 1050853882502783104
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- NII論文ID
- 120007186665
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- NII書誌ID
- AA1160706X
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- ISSN
- 13472135
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- NDL書誌ID
- 031454123
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- 本文言語コード
- ja
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- 資料種別
- departmental bulletin paper
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- データソース種別
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- IRDB
- NDL
- CiNii Articles
- KAKEN