書誌事項
- タイトル
- "Object-oriented ray tracing in C++"
- 責任表示
- Nicholas Wilt
- 出版者
-
- Wiley
- 出版年月
-
- c1994
- 書籍サイズ
- 24 cm.
- シリーズ名/番号
-
- pbk
- computer disc
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注記
"Instllation. To develop with OORT, you need:*A PC-class machine, preferably a 386 or 486. A floating-point coprocessor is highly recommended, since ray tracing is floating-point intensive. *Besides the 35M of disk space required by Boland C++, you will need at least 10M of space for the ray tracer's development directories. *Borlanad C++ v3.1 or another C++ complier that supports templates. If you want to use a different C++ complier, you will have to modify the makefiles for the class library and examples."-- p.379
Includes bibliographical references (p. 373-378) and index
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詳細情報 詳細情報について
-
- CRID
- 1130000796141533184
-
- NII書誌ID
- BA24121138
-
- ISBN
- 047130414X
- 0471304158
- 0471304166
-
- LCCN
- 93020765
-
- Web Site
- https://lccn.loc.gov/93020765
-
- 本文言語コード
- en
-
- 出版国コード
- us
-
- タイトル言語コード
- en
-
- 出版地
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- New York
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- データソース種別
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- CiNii Books