Real-time 3D terrain engines using C++ and and DirectX 9

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Bibliographic Information

Title
"Real-time 3D terrain engines using C++ and and DirectX 9"
Statement of Responsibility
Gregory Snook
Publisher
  • Charles River Media
  • 1st ed
Publication Year
  • c2003
Book size
24 cm.
Series Name / No
  • : pbk
Other Title
  • Real-time three D terrain engines using C++ and and DirectX 9

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Notes

Includes bibliographical references and index

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