書誌事項
- タイトル
- "Digital games and language learning : theory, development and implementation"
- 責任表示
- edited by Mark Peterson, Kasumi Yamazaki and Michael Thomas
- 出版者
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- Bloomsbury Academic
- 出版年月
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- 2021
- 書籍サイズ
- 25 cm
- シリーズ名/番号
-
- : hb
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注記
Summary: "Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comprehensive overview of the use of digital games in computer-assisted language learning (CALL). The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines ..."
Includes bibliographical references and index
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詳細情報 詳細情報について
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- CRID
- 1130570917135514775
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- NII書誌ID
- BC0529622X
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- ISBN
- 9781350133006
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- LCCN
- 2020050407
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- Web Site
- https://lccn.loc.gov/2020050407
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- 本文言語コード
- en
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- 出版国コード
- uk
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- タイトル言語コード
- en
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- 出版地
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- London ; New York
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- データソース種別
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- CiNii Books