Realtime Motion Synthesis with Motion Database
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- KAWACHI Katsuaki
- Digital Human Labratory, National Institute of Advanced Industrial Science and Technology (AIST):CREST, JST (Japan Science and Technology Corporation):NEDO (New Energy and Industrial Technology Development Organization)
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- SUZUKI Hiromasa
- Graduate School of Engineering, The University of Tokyo
Bibliographic Information
- Other Title
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- モーションデータベースによる実時間モーション合成手法(<特集>エンタテインメントVR)
- モーションデータベースによる実時間モーション合成手法
- モーション データベース ニ ヨル ジツジカン モーション ゴウセイ シュホウ
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Description
In this paper we present a method to synthesize virtual human motion in realtime computer graphics. In order to make a motion sequence, we prepare basic short motion segments and concatenate them with transformation for satisfying both internal and external constraints. We introduce a fast algorithm for motion transformation utilizing Spacetime Constraints with small amount of computation by restriction of external constraints and representation of motion segments with characteristic points.
Journal
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- Transactions of the Virtual Reality Society of Japan
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Transactions of the Virtual Reality Society of Japan 7 (4), 453-458, 2002
THE VIRTUAL REALITY SOCIETY OF JAPAN
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Details 詳細情報について
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- CRID
- 1390001204464440192
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- NII Article ID
- 110008746840
- 10014545831
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- NII Book ID
- AA11448578
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- ISSN
- 24239593
- 1344011X
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- NDL BIB ID
- 6430249
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- Text Lang
- ja
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- Data Source
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- JaLC
- NDL
- CiNii Articles
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- Abstract License Flag
- Disallowed