Realtime Motion Synthesis with Motion Database

  • KAWACHI Katsuaki
    Digital Human Labratory, National Institute of Advanced Industrial Science and Technology (AIST):CREST, JST (Japan Science and Technology Corporation):NEDO (New Energy and Industrial Technology Development Organization)
  • SUZUKI Hiromasa
    Graduate School of Engineering, The University of Tokyo

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Other Title
  • モーションデータベースによる実時間モーション合成手法(<特集>エンタテインメントVR)
  • モーションデータベースによる実時間モーション合成手法
  • モーション データベース ニ ヨル ジツジカン モーション ゴウセイ シュホウ

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Description

In this paper we present a method to synthesize virtual human motion in realtime computer graphics. In order to make a motion sequence, we prepare basic short motion segments and concatenate them with transformation for satisfying both internal and external constraints. We introduce a fast algorithm for motion transformation utilizing Spacetime Constraints with small amount of computation by restriction of external constraints and representation of motion segments with characteristic points.

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