Relation between Video Resolution and Gaze Recognition in video communication : High accuracy is not necessarily good in video communication
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- Morikawa Osamu
- National Institute of Bioscience and Human technology
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- Yamashita Juli
- National Institute of Bioscience and Human technology
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- Fukui Yukio
- National Institute of Bioscience and Human technology:Institute of Information Science and Electronics, University of Tsukuba
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- Sato Shigeru
- National Institute of Bioscience and Human technology
Bibliographic Information
- Other Title
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- ビデオ対話における映像精度の視線認識への影響 : 映像精度が高い程良い訳ではない(<特集>VR空間における心理学)
- ビデオ対話における映像精度の視線認識への影響--映像精度が高い程良い訳ではない
- ビデオ タイワ ニ オケル エイゾウ セイド ノ シセン ニンシキ エ ノ エイキョウ エイゾウ セイド ガ タカイ ホド ヨイ ワケ デワ ナイ
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Description
In conventional video communications, gaze direction is not sent correctly and there is not proper eye contact usually. Most studies have tried to simulate it to real world. In this paper we propose a new approach of this problem. Creating the "ambiguously interpretative zone" of the gaze information, and presenting other information that helps to recognize whom the speaker looked at, listeners can select a correct gaze direction from the video image. Experimental result shows that the ambiguously interpretative zone can be created by controlling the video resolution.
Journal
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- Transactions of the Virtual Reality Society of Japan
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Transactions of the Virtual Reality Society of Japan 6 (1), 11-17, 2001
THE VIRTUAL REALITY SOCIETY OF JAPAN
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Details 詳細情報について
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- CRID
- 1390001204465121792
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- NII Article ID
- 110008746743
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- NII Book ID
- AA11448578
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- ISSN
- 24239593
- 1344011X
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- HANDLE
- 2241/00135911
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- NDL BIB ID
- 5756713
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- Text Lang
- ja
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- Data Source
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- JaLC
- IRDB
- NDL
- CiNii Articles
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- Abstract License Flag
- Disallowed