Evaluation Method of Visual Fatigue, while Observing 3D Display and Real Objects

  • NEGISHI Ippei
    Media Information Science Laboratories, Advanced Telecommunications Research Institute International (ATR)
  • MIZUSHINA Haruki
    Media Information Science Laboratories, Advanced Telecommunications Research Institute International (ATR)
  • ANDO Hiroshi
    Universal Media Research Center, National Institute of Information and Communications Technology (NICT)
  • MASAKI Shinobu
    Media Information Science Laboratories, Advanced Telecommunications Research Institute International (ATR)

Bibliographic Information

Other Title
  • 立体ディスプレイと実物体観察時の疲労の評価法とその比較(立体映像における人間工学的研究立体映像の知覚認知・生体作用とその評価,及び立体映像技術一般)
  • 立体ディスプレイと実物体観察時の疲労の評価法とその比較
  • リッタイ ディスプレイ ト ジツブツタイ カンサツジ ノ ヒロウ ノ ヒョウカホウ ト ソノ ヒカク

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Description

We compared the performances of visual counting task among 2 planes at different depth to evaluate the visual fatigue after observing 3D display and real objects. The performance was decreased only after observation of 3D display and not decreased after observing real objects. These results were not matched to the results of subjective assessment of visual fatigue and suggest that the quality of visual fatigue while observing 3D display is different from that of real objects.

Journal

  • ITE Technical Report

    ITE Technical Report 35.15 (0), 13-16, 2011

    The Institute of Image Information and Television Engineers

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