Why Niconico in Japan lost “Game Jikkyo” streamers and their audience?
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- IGARASHI Akira
- Foundation for MutiMedia Communications
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- Tanaka Ema
- Meiji University
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- KOYAMA Yuhsuke
- Shibaura Institute of Technology
Bibliographic Information
- Other Title
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- ニコニコ動画からのゲーム実況ユーザーの流出要因の分析
- in view of global game video content platform competition
- グローバルなゲーム動画コンテンツのプラットフォーム間競争の視点から
Abstract
This study focuses on the expansion of "Game Jikkyo" on online video platforms. This study examines interplatform competition in the gaming video content market in Japan and the U.S. through the intensifying competition among major U.S. platformers and the stagnation of the Japanese online video platform, NicoNico. In conclusion, the stagnation of the NicoNico was caused by the outflow of the gaming video content creators due to the lack of revenue gained, as well as the migration of viewers.
Journal
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- Proceedings of Annual Conference, Digital Game Research Association JAPAN
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Proceedings of Annual Conference, Digital Game Research Association JAPAN 12 (0), 41-44, 2022
Digital Game Research Association JAPAN
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Details 詳細情報について
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- CRID
- 1390014016715312896
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- ISSN
- 27586480
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- Text Lang
- ja
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- Data Source
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- JaLC
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- Abstract License Flag
- Allowed