書誌事項
- タイトル別名
-
- Modeling and Representation of Falling Natural Objects in Mixed Reality Attractions
- 複合現実型アトラクションのための自然落下物表現法
- フクゴウ ゲンジツガタ アトラクション ノ タメ ノ シゼン ラッカブツ ヒョウゲンホウ
この論文をさがす
抄録
Compared with visual effects in movies or full CG animations, Mixed-Reality based content production, a technique to overlap CG image with real world scene, demands more strict real-time representation and consistency with real environment. Natural phenomena are sometimes too complicated to describe in MR environment by physical modeling. We pick up "Falling Natural Objects" such as cherry blossoms, autumn leaves and snow to represent for stage effects. We proposed an effective method to approximate movements of fluttering natural objects by normal random walk. A simulation confirmed that the proposed method was also adaptable to wind change and different CPU load to represent various polygon size objects.
収録刊行物
-
- 日本バーチャルリアリティ学会論文誌
-
日本バーチャルリアリティ学会論文誌 10 (3), 273-280, 2005
特定非営利活動法人 日本バーチャルリアリティ学会
- Tweet
詳細情報 詳細情報について
-
- CRID
- 1390282679439849344
-
- NII論文ID
- 110008728896
-
- NII書誌ID
- AA11448578
-
- ISSN
- 24239593
- 1344011X
-
- NDL書誌ID
- 7686543
-
- 本文言語コード
- ja
-
- データソース種別
-
- JaLC
- NDL
- CiNii Articles
-
- 抄録ライセンスフラグ
- 使用不可