Capturing the Actions of Actors in Movies and Costaring the Digital Actors
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- Yamamoto Masanobu
- Faculty of Engineering,Niigata University
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- Yagishita Katsutoshi
- REUDO Corporation
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- Furuyama Takashi
- Fujitsu Corporation
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- Ohkubo Naoto
- NTT Docomo Corporation
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- Hoshi Masato
- Toshiba Corporation
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- Hoshino Jun'ichi
- Tsukuba University
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- Yamanaka Hajime
- MEITEC Corporation
Bibliographic Information
- Other Title
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- 映画からの俳優の演技の測定とアニメーションでの再利用(<特集>エンタテインメントVR)
- 映画からの俳優の演技の測定とアニメーションでの再利用
- エイガ カラ ノ ハイユウ ノ エンギ ノ ソクテイ ト アニメーション デ ノ サイリヨウ
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Abstract
This paper presents a novel method for analysis and synthesis of human actions in movies. This method can capture human actions from movies by fitting an articulated model to the human body image in the movie. This non-invasive method enables us to capture actions even from old movies. Results of capturing actions from real movies are shown. Furthermore, replaying the captured actions from some movies can costar the digital actors in one short animation.
Journal
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- Transactions of the Virtual Reality Society of Japan
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Transactions of the Virtual Reality Society of Japan 7 (4), 503-511, 2002
THE VIRTUAL REALITY SOCIETY OF JAPAN
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Details 詳細情報について
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- CRID
- 1390282679441142656
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- NII Article ID
- 110008746846
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- NII Book ID
- AA11448578
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- ISSN
- 24239593
- 1344011X
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- HANDLE
- 10191/25769
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- NDL BIB ID
- 6431637
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- Text Lang
- ja
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- Data Source
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- JaLC
- IRDB
- NDL
- CiNii Articles
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- Abstract License Flag
- Disallowed