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Real-time Rendering of Specular Surfaces Considering Self-Reflection
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- IWASAKI Kei
- Wakayama University
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- NAKATANI Satoshi
- Graduate School, Wakayama University
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- YOSHIMOTO Fujiichi
- Wakayama University
Bibliographic Information
- Other Title
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- 自己反射を考慮した鏡面反射物体のリアルタイムレンダリング
- ジコ ハンシャ オ コウリョシタ キョウメン ハンシャ ブッタイ ノ リアルタイム レンダリング
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Description
To render specular surfaces, reflections play an important role to enhance the realism. For concave surfaces, the effects of self-reflections that the surface reflects a part of the surface itself are necessary to create realistic images. This paper presents a real-time rendering of rigid specular surfaces taking into account self-reflections. In the preprocess, sample rays incident onto each vertex of the specular surface are traced taking into account the reflection, until they do not intersect the surface. The outgoing reflected directions are stored in look-up tables. In the rendering process, reflections of the environment taking into account the self-reflection are rendered by using the precomputed look-up tables. Our method accelerates the rendering by using a GPU and achieves real-time rendering.
Journal
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- The Journal of the Institute of Image Electronics Engineers of Japan
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The Journal of the Institute of Image Electronics Engineers of Japan 37 (4), 405-411, 2008
The Institute of Image Electronics Engineers of Japan
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Keywords
Details 詳細情報について
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- CRID
- 1390282679587755136
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- NII Article ID
- 10025519998
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- NII Book ID
- AN00041650
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- ISSN
- 13480316
- 02859831
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- NDL BIB ID
- 9637438
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- Text Lang
- ja
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- Article Type
- journal article
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- Data Source
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- JaLC
- NDL Search
- CiNii Articles
- KAKEN
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- Abstract License Flag
- Disallowed