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Design of a Gaming for Interdisciplinary Energy System Education

Bibliographic Information

Other Title
  • 分野融合的なエネルギーシステム教育のためのゲーミング設計

Abstract

<p>This study reports the designing process of a gaming developed for the interdisciplinary energy system education in the engineering courses of university, and analyzes the educational effects of the gaming. In this study, the purpose of game design is regarded as a process to design the experiences of students to achieve a learning target. The mechanism how the experiences of players are generated from rules of a game is schematized, and the designing processes of the game for the author’s class is explained. As a results of analyzing submitted reports from students after the class, two purposes of the gaming, to learn the perspective to answer the requests from society to energy system by technology selection, and to form the consensus among stakeholders by getting over the confliction of interests, are achieved well. The results indicate that the gaming is a valuable teaching method for interdisciplinary energy system education in university.</p>

Journal

Citations (1)*help

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Details

  • CRID
    1390282752325385856
  • NII Article ID
    130007706369
  • DOI
    10.32165/jasag.26.1_9
  • ISSN
    24340472
    13451499
  • Text Lang
    ja
  • Data Source
    • JaLC
    • CiNii Articles
    • Crossref
  • Abstract License Flag
    Disallowed

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