Two Strategies in the Freemium Industry:
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- Tanaka Tatsuo
- Faculty of Economics Keio University
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- Yamaguchi Shinichi
- Center for Global Communications International University of Japan
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- Yanaga Koutaro
- ABeam Consulting Ltd.
Bibliographic Information
- Other Title
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- ネットワーク効果が働くフリーミアムでの二つの企業戦略:モバイルゲームを題材に
- ネットワーク コウカ ガ ハタラク フリーミアム デ ノ フタツ ノ キギョウ センリャク : モバイルゲーム オ ダイザイ ニ
- A Case Study of Mobile Games
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Description
<p>In this study, we demonstrate that two strategies exist in the mobile game industry: dispersion strategy and concentration strategy. In the former case, firms supply many differentiated products, whereas in the latter case, firms supply only a few products. The concentration strategy performs well in terms of the level and stability of revenues; the dispersion strategy, in contrast, depends on only a few products regardless of revenues.<br>Although the dispersion strategy is more common in the entertainment industry for the purpose of stabilizing revenues, the concentration strategy could be a possible alternative in the mobile game industry. The result of this study can be interpreted as characteristics of freemium, where network externality works well.</p>
Journal
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- Organizational Science
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Organizational Science 52 (3), 47-56, 2019-03-20
The Academic Association for Organizational Science
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Details 詳細情報について
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- CRID
- 1390282763123102336
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- NII Article ID
- 130007663918
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- NII Book ID
- AN00135007
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- ISSN
- 2187932X
- 02869713
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- NDL BIB ID
- 029689093
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- Text Lang
- ja
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- Article Type
- journal article
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- Data Source
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- JaLC
- NDL Search
- CiNii Articles
- KAKEN
- Crossref
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- Abstract License Flag
- Disallowed