Customization of Contents for Acquisition of Skills of FPS without Trainer
-
- Kubo Masao
- Computer Science, National Defense Academy
-
- Ueno Takeshi
- Computer Science, National Defense Academy
-
- Sato Hiroshi
- Computer Science, National Defense Academy
説明
In this paper, we conducted a study to develop self-study materials with the ability to provide more suitable materials for students' skills. A first person shooter (FPS) type simulator-based teaching material is created to acquire knowledge. Conventional games resume from a predetermined scene regardless of trainee's skill contributes to no increases in knowledge and skill. In this paper, we propose a re-spawning point suitable for each trainee by a recommendation algorithm which tries to find good game scenes by trial and error.
収録刊行物
-
- 人工生命とロボットに関する国際会議予稿集
-
人工生命とロボットに関する国際会議予稿集 25 767-769, 2020-01-13
株式会社ALife Robotics
- Tweet
詳細情報 詳細情報について
-
- CRID
- 1390283659853042176
-
- ISSN
- 21887829
-
- 本文言語コード
- en
-
- データソース種別
-
- JaLC
- Crossref
-
- 抄録ライセンスフラグ
- 使用不可