Proposal of Visualization Method of Offence Opportunity for Improvement of Play Skill in Fighting Game
-
- Kuwabara Kengo
- Tokyo University of Technology
-
- Kanematsu Yoshihisa
- Tokyo University of Technology
-
- Mikami Koji
- Tokyo University of Technology
Bibliographic Information
- Other Title
-
- 対戦型格闘ゲームにおけるプレイスキル向上のための 隙の可視化手法の提案
Description
In this research, for the purpose of improving the player skill, we visualized the offence opportunity existing in attack action in fighting game and implemented as part of training mode. By changing the color of the character, we created a visualization of the timing at which the collision detection occurs in the attack and the timing at which the offence opportunity occurs. In the experiment, it became easier to grasp the timing of the opponent's attack, and there were many positive answers in the subjective evaluation. As a result, it turned out that the proposed method leads to improvement of play skill.
Journal
-
- Reports of the Technical Conference of the Institute of Image Electronics Engineers of Japan
-
Reports of the Technical Conference of the Institute of Image Electronics Engineers of Japan 18.04 (0), 402-405, 2019
The Institute of Image Electronics Engineers of Japan
- Tweet
Details 詳細情報について
-
- CRID
- 1390295603316351488
-
- ISSN
- 27589218
- 02853957
-
- Text Lang
- ja
-
- Data Source
-
- JaLC
-
- Abstract License Flag
- Disallowed