Perspective Exaggeration technique without Distorting the Faces of CG Characters in Video Games
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- MORI Miyuka
- Tokyo University of Technology
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- KAWASHIMA Motonobu
- Tokyo University of Technology
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- HAYAKAWA Daichi
- Tokyo University of Technology
Bibliographic Information
- Other Title
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- ビデオゲームにおける CG キャラクターの顔を崩さないパース誇張表現手法
Description
In recent years, CG works using toon rendering have become a common sight in video games and animation productions. These are one of the methods used to reproduce the characteristics of hand-drawn animation works in 3DCG. However, the accuracy of the model, which is a feature of 3DCG, may lead to a sense of discomfort and lack of dynamism when compared to hand-drawn animation. This method aims to express perspective exaggeration similar to that of hand-drawn animation by using the positional relationship between the model and camera to change the effect of perspective deformation, and by using real-time 3DCG to determine obstructions that hide the face and further deform the perspective exaggeration.
Journal
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- Reports of the Technical Conference of the Institute of Image Electronics Engineers of Japan
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Reports of the Technical Conference of the Institute of Image Electronics Engineers of Japan 22.04 (0), 72-75, 2023
The Institute of Image Electronics Engineers of Japan
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Details 詳細情報について
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- CRID
- 1390298986213424512
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- ISSN
- 27589218
- 02853957
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- Text Lang
- ja
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- Data Source
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- JaLC
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- Abstract License Flag
- Disallowed