Perspective Exaggeration technique without Distorting the Faces of CG Characters in Video Games

DOI

Bibliographic Information

Other Title
  • ビデオゲームにおける CG キャラクターの顔を崩さないパース誇張表現手法

Abstract

In recent years, CG works using toon rendering have become a common sight in video games and animation productions. These are one of the methods used to reproduce the characteristics of hand-drawn animation works in 3DCG. However, the accuracy of the model, which is a feature of 3DCG, may lead to a sense of discomfort and lack of dynamism when compared to hand-drawn animation. This method aims to express perspective exaggeration similar to that of hand-drawn animation by using the positional relationship between the model and camera to change the effect of perspective deformation, and by using real-time 3DCG to determine obstructions that hide the face and further deform the perspective exaggeration.

Journal

Details 詳細情報について

  • CRID
    1390298986213424512
  • DOI
    10.11371/wiieej.22.04.0_72
  • ISSN
    27589218
    02853957
  • Text Lang
    ja
  • Data Source
    • JaLC
  • Abstract License Flag
    Disallowed

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