Telling Life Stories Using the Game <i>‘Sugoroku’</i>

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  • すごろくで語るライフストーリー
  • スゴロ ク デ カタル ライフストーリー

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<p>In this paper, the author explored the implications of university students designing their own Sugoroku game. Sugoroku is a Japanese game that is similar to the goose game or snakes and ladders. First, the author briefly reviewed the life stories depicted in existing Sugoroku games. Then, the author introduced a procedure for designing one’s own Sugoroku game in university classes. On scrutinizing the stories of the Sugoroku games designed by students, it was found that university students most frequently referred to passing the entrance examination in their life stories. In addition, in stories describing their possible futures, bifurcations often appeared when crucial decisions affecting their lives have to be made. The fields of Sugoroku also included self-encouraging messages. The game-design process made the students reflect on what they had accomplished in the past, which may have improved their level of self-acceptance. Finally, the future implications of this method are discussed.</p>

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