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Coastal Landform Generation Based on Particle Method and Mathematical Geography

DOI

Bibliographic Information

Other Title
  • 粒子法と数理地形学に基づく海岸地形生成
  • リュウシホウ ト スウリ チケイガク ニ モトズク カイガン チケイ セイセイ

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Abstract

<p>This paper propose a coastal terrain generation method based on a particle method and mathematical geography. The terrain generation is one of the important topic for computer graphics field and we focus on the coastal landform generation. In order to simulate the generation of coast, we have to consider a ocean wave. Most of previous terrain generation methods adopted simple water flow simulations to calculate the erosion, while it is difficult to accurately simulate the ocean wave because of its scale and its complex flow. Our method uses a low dimensional particle method to calculate the movement of the ocean wave and mathematical geography to simulate the change of terrain due to the wave. As a result, we archived a fast terrain generation for rock and sand coast.</p>

Journal

Details

  • CRID
    1390567901491498368
  • NII Article ID
    130007947581
  • NII Book ID
    AA12563298
  • ISSN
    2186716X
    13480316
    02859831
  • DOI
    10.11371/iieej.47.363
  • NDL BIB ID
    029567566
  • Text Lang
    ja
  • Data Source
    • JaLC
    • NDL
    • CiNii Articles
  • Abstract License Flag
    Disallowed

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