Real time wet hair simulation using GPU

DOI

Bibliographic Information

Other Title
  • GPU を用いた濡れた毛髪の対話的なアニメーション生成

Abstract

In this paper, we report a method to interactively perform hair simulation by interaction between water and hair. The proposed method approximates the hair as a set of mass points and line segments and simulates the motion of the mass point by using the spring damper model, thereby reproducing the shape change of the hair. In addition, a simulation method based on the lattice method is used to reproduce fluid motion and hair wetting effect that affect hair movement. Through these methods, the proposed method can reproduce changes in hair shape and shadow due to water adhesion to hair in real time.

Journal

Details 詳細情報について

  • CRID
    1390572244918491520
  • NII Article ID
    130008140503
  • DOI
    10.11371/aiieej.46.0_28
  • ISSN
    24364398
    24364371
  • Text Lang
    ja
  • Data Source
    • JaLC
    • CiNii Articles
  • Abstract License Flag
    Disallowed

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