デジタルコンテンツ購入に対応した 体験型消費者教育教材の開発

書誌事項

タイトル別名
  • Development of a Simulation Learning Materials for Purchasing Digital Contents
  • デジタル コンテンツ コウニュウ ニ タイオウ シタ タイケンガタ ショウヒシャ キョウイク キョウザイ ノ カイハツ

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説明

The objectives of this research were to develop simulation learning materials that are designed to teach cautionary points for purchasing downloadable digital content; create a lesson package of lesson plans, students' handouts and simulation learning materials that can be used with smart phones; and assess the effect of the developed lesson package by implementing it into classes. It was proven that the simulation learning materials for purchasing digital contents, handouts used in class, and lesson plans were feasible for junior high school home economics classes. Also, it appeared that the lesson facilitated students' greater understanding in some characteristic of the digital contents purchase and recognize the importance of reading a user policy.

収録刊行物

  • 消費者教育

    消費者教育 36 (0), 41-52, 2016

    日本消費者教育学会

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