書誌事項
- タイトル別名
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- The Relationship between Playing Online Games and Helping Behaviors among University Students: Focusing on the Types of Games, Game Usage Time, and Social Skills
- ダイガクセイ ノ オンラインゲーム ノ リヨウ ト エンジョ コウドウ ト ノ カンレン : ゲーム ノ シュルイ,リヨウ ジカン,ソシテ シャカイテキ スキル ノ カンテン オ フクメテ
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説明
<p>This study aimed to examine the relationship between the use of online games and the helping behavior of university students. First, we divided online games into two types, cooperative and competitive. We then examined the relationship between whether online games were used and helping behavior and the relationship between the time spent playing online games and helping behavior. The survey was conducted among 134 students at a private university in the Kansai region. The results of multiple regression analysis showed no significant relationship between game use and helping behavior scores regardless of the type of online game. Analyses focusing on the game usage time showed that the longer the usage time of competitive games, the significantly lower the helping behavior scores were. Still, no such relationship was found for cooperative games. The game usage time significantly correlated with helping behavior, and the relationship between the game usage time and helping behavior differed depending on the type of game used.</p>
収録刊行物
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- パーソナリティ研究
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パーソナリティ研究 30 (3), 170-173, 2022-02-28
日本パーソナリティ心理学会
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詳細情報 詳細情報について
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- CRID
- 1390854717438576896
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- NII論文ID
- 130008165001
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- NII書誌ID
- AA11873802
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- ISSN
- 13496174
- 13488406
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- NDL書誌ID
- 032034395
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- 本文言語コード
- ja
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- データソース種別
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- JaLC
- NDL
- Crossref
- CiNii Articles
- KAKEN
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- 抄録ライセンスフラグ
- 使用不可