Automatic generation of game maps according to characteristics of natural objects and buildings

DOI
  • ABE Riko
    Course of Informatics, Faculty of Business Administration, Matsuyama University
  • DAN Yuya
    Course of Informatics, Faculty of Business Administration, Matsuyama University

Bibliographic Information

Other Title
  • 自然物と建造物の特徴を表現したゲームマップの自動生成

Description

Recently, active research and tool development around generative AI has led light on, so that automatic game map generation is the critical example. However, it is not easy to generate the creator's ideal map in terms of the structure of rooms and roads in unconditional game dungeon map generation. Therefore, we propose an algorithmic method to automatically generate game maps with a high degree of freedom in accordance with the user's idea of the situation, such as not only room layouts but also two types of scenes of natural objects and buildings.

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