Automatic generation of game maps according to characteristics of natural objects and buildings
Bibliographic Information
- Other Title
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- 自然物と建造物の特徴を表現したゲームマップの自動生成
Description
Recently, active research and tool development around generative AI has led light on, so that automatic game map generation is the critical example. However, it is not easy to generate the creator's ideal map in terms of the structure of rooms and roads in unconditional game dungeon map generation. Therefore, we propose an algorithmic method to automatically generate game maps with a high degree of freedom in accordance with the user's idea of the situation, such as not only room layouts but also two types of scenes of natural objects and buildings.
Journal
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- Proceedings of Annual Conference, Digital Game Research Association JAPAN
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Proceedings of Annual Conference, Digital Game Research Association JAPAN 14 (0), 57-62, 2024
Digital Game Research Association JAPAN
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Keywords
Details 詳細情報について
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- CRID
- 1390862555421208704
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- ISSN
- 27586480
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- Text Lang
- ja
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- Data Source
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- JaLC
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- Abstract License Flag
- Allowed