Toward Automatic Generation of Training Systems in RPGs: Development Elements Classification and Feature Extraction
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- SAITO Yuni
- Future University Hakodate Graduate School of Systems and Information Science
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- MURAI Hajime
- Future University Hakodate Graduate School of Systems and Information Science
Bibliographic Information
- Other Title
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- RPG における育成システムの自動生成に向けた育成要素の傾向分析
Description
Currently, there are various character development systems designed to attract player interest, but quantitative comparative analyses of their differences have not been sufficiently conducted. The purpose of this study is to elucidate the mechanisms of character development systems that keep players engaged. Specifically, we analyzed the skill acquisition trends common to three systems: skill trees, jobs, and monster development, and conducted a clustering analysis on parameter growth. It was found that by narrowing the units' areas of expertise and differentiating their roles towards the end of the game, player motivation is maintained. Additionally, the clustering analysis of parameters classified growth patterns into four categories. It was revealed that in the analyzed works, there are status improvement patterns specialized in agility, as well as patterns specialized in HP and attack, or special attack.
Journal
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- Proceedings of Summer Conference, Digital Game Research Association JAPAN
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Proceedings of Summer Conference, Digital Game Research Association JAPAN 2024 (0), 144-149, 2024
Digital Game Research Association JAPAN
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Keywords
Details 詳細情報について
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- CRID
- 1390864722989818240
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- ISSN
- 27584801
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- Text Lang
- ja
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- Data Source
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- JaLC
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- Abstract License Flag
- Allowed