スマートデバイスによる3DCGを用いた電子教材の提示・操作に関する研究 : タブレット端末3DCGコンテンツ開発に向けたフレームワーク構築

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  • スマートデバイス ニ ヨル 3DCG オ モチイタ デンシ キョウザイ ノ テイジ ・ ソウサ ニ カンスル ケンキュウ : タブレット タンマツ 3DCG コンテンツ カイハツ ニ ムケタ フレームワーク コウチク
  • Operation and showing digital material by 3DCG on tablets devices : Construction of framework for the development contents of 3DCG on tablets devices

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Abstract

Thanks to advances in information technology, smartphones have become as popular as notebook PCs were a few years ago. Tablet terminals are also becoming very popular. Tablet terminals have a larger screen, and compared with smartphones, are relatively high-performance systems. Validation experiments with tablet terminals have been undertaken in the Japanese school system. For example, the Ministry of Internal Affairs is conducting the "Future School Propulsion Project" to research educational content and electronic tools. The purpose is to develop a digital material of tablet terminal that we made use of mutual the study field with a fusion of the astronomical expertise of Science Museum and the advanced technology of the university and education techniques. In this research, it built a framework for the development of a digital material on 3D space for tablet terminal that use the research results.

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