ARCADE GAME TECHNOLOGlES PART1 Expanded and revised edition
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- Miyazawa Atsushi
- IBM Research, Tokyo Research Laboratory
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- Komanome Hirohisa
- R&D Center IKEGAMI TSUSHINKI CO., LTD.
Bibliographic Information
- Other Title
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- アーケードゲームのテクノロジー (その1) 増補改訂版(<小特集>遊び・エンタテインメントとメディア)
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Description
Over 20years have passed since the first commercially successful arcade game "Pong" a simulated game of Ping-pong was invented by Nolan Bushnell at Atan. The game machines at that time were designed to use standard logic ICs. From the technological point of view, they were all immature, and as applications of interactive computer graphics they were also very primitive. Since then, a huge number of games incorporating state-of-the-art computer technologies have been released by companies all over the world. Recent arcade games, which have evolved through several stages of technical innovation, constitute what may by called a brand-new interactive medium. In this paper, we discuss several fundamental technologies used in arcade games mainly in terms of hardware architecture.
Journal
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- IPSJ SIG Notes
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IPSJ SIG Notes 96 (29), 9-16, 1996-03-15
Information Processing Society of Japan (IPSJ)
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Details 詳細情報について
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- CRID
- 1570572702241083008
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- NII Article ID
- 110002929678
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- NII Book ID
- AN10357661
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- Text Lang
- ja
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- Data Source
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- CiNii Articles