Some properties of Shogi (Japanese chess) as a game
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- Matsubara Hitoshi
- Electrotechnical Laboratory
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- Handa Ken-ichi
- Electrotechnical Laboratory
Bibliographic Information
- Other Title
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- ゲ-ムとしての将棋のいくつかの性質について
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Description
We claims that Shogi (Japanese Chess) is the promising target for the study of AI next to chess. Shogi is much more difficult than chess for computers. A noticeable difference between Shogi and chess is that in Shogi a player can reuse pieces which he captured from his opponent. Owing to this particular rule, Shogi has different informational properties from chess. The average branching factor of chess is only about 35. We have found that the average branching factor of shogi is about 80 and the branching factor exceeds 100 in the endgame of Shogi.
Journal
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- 情処学会AI研究会
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情処学会AI研究会 AI96-3, 1994
Information Processing Society of Japan (IPSJ)
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Details 詳細情報について
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- CRID
- 1571417127079863296
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- NII Article ID
- 110002674875
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- NII Book ID
- AN10464118
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- ISSN
- 09196072
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- Text Lang
- ja
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- Data Source
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- CiNii Articles